"Innovative Gaming: A New Approach to Consumer Saving" is a project report in which a new product was created that would be worthwhile to the consuming public.
Title: "Innovative Gaming: A New Approach to Consumer Saving" is a project report in which a new product was created that would be worthwhile to the consuming public.
Category: /Business & Economy
Details: Words: 5307 | Pages: 19 (approximately 235 words/page)
"Innovative Gaming: A New Approach to Consumer Saving" is a project report in which a new product was created that would be worthwhile to the consuming public.
Category: /Business & Economy
Details: Words: 5307 | Pages: 19 (approximately 235 words/page)
Table of Contents
 
 I. Introduction: Mission Statement and Vision
 
 II. Product Description and Strategies of Attracting Customer
 Cost for Products and Services
 Savings: Get more for what you pay for
 Customer Satisfaction
 Consumer Appeal
 Advantages
 
 III. Consumer Market and Advertising
 Network Marketing to Word-of Mouth
 Consumer Market Target and Location
 
 IV. Input and Expenses
 Expenses: Capital goods
 Employee Expense and Specification
 Procedures and Length of Production
 
 V. Profit Margin
 Revenues
 
 VI. Legalities and Risk Factors
 
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Tom Clancy novel -- but only one use infringes. My VCR can copy my home movies, time shift the West Wing, or make copies of my rented blockbuster version of the Lord of the Rings."
 
 "Because VCRs can be used both for unlawfully copying copyrighted works and for copying non-copyrighted works, or for time shifting, the United States Supreme Court has held that the manufacturers of VCRs are not liable for any infringement."
 
 -Mark Rasch
 
 
 

